Not having a whole lot of time to show off the run, also means that his usual approach to getting a solid run wasn’t viable. I cannot play that game without adequate space.” “I brought in my own mouse, but more importantly my house mousepad. When it comes to hardware, he was able to make himself more comfortable. Also it helps that the 100k watching aren't actually there.” “I was a DJ for many many years in front of big crowds so that helped a bit. Monty was able to curb his nerves a bit thanks to his experience with performing. I let it out though aggressive reactions and curses, so I was also nervous about my conduct on stage.” “That game had caused me so much heartache during the 6 months of intense preparation. “At the time all I could think of is how much I am not going to be able to play at all, then freeze, embarrass myself, and get booed off the stage.” SGDQ sticks to a pretty PG setting, so doing so could cost him future events. The other thing that was on his mind was not being able to release that frustration through yelling or cursing. So having a shaky hand really makes it hard to execute these decisions and movements.” Monty further explained the challenges over Discord, “Due to the nature of the game and it's mechanics, it's all about fractions with respect to placement of hammer, pull angles, and timing. Thousands were eager to watch this source of anger put to rest, and even Monty says just seconds into the run “I am really nervous, did you guys know that?” It’s a hard game with a lot of weird commentary on games and philosophy. There was a ton of stress involved with this run according to Monty. There was a lot of fun injected into this short run, as Monty was able to play the game with his face modded onto the player character. After the game made a splash and induced rage across the world with the popularity of people doing videos on it, it made sense that a speedrun had to be featured at SGDQ. Even using a different mouse can throw off the groove. Luckily, the speedrun of Getting Over It is so short, that they were able to run it twice.Īs a speedrun, there are a lot of things that go wrong with Getting Over It. At SGDQ 2018 we got to see just that as MONTYvsTHEWORLD came across a few problems during the run. Even those who are experts at this weird little game though are not immune to its pitfalls. Getting Over It is an experiment in frustration and embodies that feeling of overcoming a seemingly impossible task in both mechanics and visuals.
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